- shaders for both lightmapped objects with or without albedo maps
[laserbrain_demo] / sdr / lightmap.v.glsl
diff --git a/sdr/lightmap.v.glsl b/sdr/lightmap.v.glsl
new file mode 100644 (file)
index 0000000..8c1e01c
--- /dev/null
@@ -0,0 +1,7 @@
+void main()
+{
+       gl_Position = ftransform();
+
+       gl_TexCoord[0] = gl_MultiTexCoord0;
+       gl_TexCoord[1] = gl_MultiTexCoord1;
+}