+++ /dev/null
-varying vec3 vdir, ldir[3], normal;
-
-void main()
-{
- gl_Position = ftransform();
- vec3 vpos = (gl_ModelViewMatrix * gl_Vertex).xyz;
- normal = gl_NormalMatrix * gl_Normal;
- vdir = -vpos;
- ldir[0] = gl_LightSource[0].position.xyz - vpos;
- ldir[1] = gl_LightSource[1].position.xyz - vpos;
- ldir[2] = gl_LightSource[2].position.xyz - vpos;
-
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_TexCoord[1] = gl_MultiTexCoord1;
-}