fullscreen, mouse grab, stuff
[laserbrain_demo] / src / app.cc
index 2501415..065e581 100644 (file)
@@ -9,16 +9,24 @@
 #include "scene.h"
 #include "metascene.h"
 #include "datamap.h"
+#include "ui.h"
 
 static void draw_scene();
 
 long time_msec;
 int win_width, win_height;
+float win_aspect;
 bool opt_gear_wireframe;
 
 static float cam_dist = 0.0;
 static float cam_theta, cam_phi = 20;
 static Vec3 cam_pos;
+static float floor_y;  // last floor height
+static float user_eye_height = 165;
+
+static float walk_speed = 300.0f;
+static bool show_walk_mesh, noclip = false;
+
 static int prev_mx, prev_my;
 static bool bnstate[8];
 static bool keystate[256];
@@ -50,19 +58,15 @@ bool app_init()
                return false;
        }
 
-       /*
-       datamap_set_path("data");
-       if(!datamap_load_map("data.map")) {
-               fprintf(stderr, "failed to load datafile mappings\n");
-       }
+       // set initial cam_pos above the center of the walk mesh (if any)
+       if(scn->walk_mesh) {
+               Vec3 bcent;
+               float brad;
+               scn->walk_mesh->get_bsphere(&bcent, &brad);
 
-       unsigned int sflags = SCNLOAD_FLIPTEX;
-       if(!(scn->load("data/testscene/patoma.fbx", sflags)) ||
-                       !(scn->load("data/testscene/kolones.fbx", sflags))) {
-               fprintf(stderr, "failed to load test scene\n");
-               return false;
+               floor_y = bcent.y;
+               cam_pos = bcent + Vec3(0, user_eye_height, 0);
        }
-       */
 
        if(!(sdr = create_program_load("sdr/test.v.glsl", "sdr/test.p.glsl"))) {
                fprintf(stderr, "failed to load test shaders\n");
@@ -80,37 +84,82 @@ void app_cleanup()
        texman.clear();
 }
 
+static bool constrain_walk_mesh(const Vec3 &v, Vec3 *newv)
+{
+       Mesh *wm = scn->walk_mesh;
+       if(!wm) {
+               *newv = v;
+               return true;
+       }
+
+       Ray downray = Ray(v, Vec3(0, -1, 0));
+       HitPoint hit;
+       if(scn->walk_mesh->intersect(downray, &hit)) {
+               *newv = hit.pos;
+               newv->y += user_eye_height;
+               return true;
+       }
+       return false;
+}
+
 static void update(float dt)
 {
        texman.update();
 
        scn->update(dt);
 
-       float walk_speed = 2000.0 * dt;
+       float speed = walk_speed * dt;
        Vec3 dir;
 
        if(keystate[(int)'w']) {
-               dir.z -= walk_speed;
+               dir.z -= speed;
        }
        if(keystate[(int)'s']) {
-               dir.z += walk_speed;
+               dir.z += speed;
        }
        if(keystate[(int)'d']) {
-               dir.x += walk_speed;
+               dir.x += speed;
        }
        if(keystate[(int)'a']) {
-               dir.x -= walk_speed;
+               dir.x -= speed;
        }
        if(keystate[(int)'q']) {
-               cam_pos.y += walk_speed;
+               cam_pos.y += speed;
        }
        if(keystate[(int)'z']) {
-               cam_pos.y -= walk_speed;
+               cam_pos.y -= speed;
        }
 
        float theta = M_PI * cam_theta / 180.0f;
-       cam_pos.x += cos(theta) * dir.x - sin(theta) * dir.z;
-       cam_pos.z += sin(theta) * dir.x + cos(theta) * dir.z;
+       Vec3 newpos;
+       newpos.x = cam_pos.x + cos(theta) * dir.x - sin(theta) * dir.z;
+       newpos.y = cam_pos.y;
+       newpos.z = cam_pos.z + sin(theta) * dir.x + cos(theta) * dir.z;
+
+       if(noclip) {
+               cam_pos = newpos;
+       } else {
+               if(!constrain_walk_mesh(newpos, &cam_pos)) {
+                       float dtheta = M_PI / 32.0;
+                       float theta = dtheta;
+                       Vec2 dir2d = newpos.xz() - cam_pos.xz();
+
+                       for(int i=0; i<16; i++) {
+                               Vec2 dvec = rotate(dir2d, theta);
+                               Vec3 pos = cam_pos + Vec3(dvec.x, 0, dvec.y);
+                               if(constrain_walk_mesh(pos, &cam_pos)) {
+                                       break;
+                               }
+                               dvec = rotate(dir2d, -theta);
+                               pos = cam_pos + Vec3(dvec.x, 0, dvec.y);
+                               if(constrain_walk_mesh(pos, &cam_pos)) {
+                                       break;
+                               }
+                               theta += dtheta;
+                       }
+               }
+               floor_y = cam_pos.y - user_eye_height;
+       }
 }
 
 static void set_light(int idx, const Vec3 &pos, const Vec3 &color)
@@ -149,6 +198,7 @@ void app_display()
        update(dt);
 
        draw_scene();
+       draw_ui();
 
        app_swap_buffers();
        assert(glGetError() == GL_NO_ERROR);
@@ -157,19 +207,27 @@ void app_display()
 
 static void draw_scene()
 {
-       /*
-       glBegin(GL_QUADS);
-       glNormal3f(0, 1, 0);
-       glVertex3f(-30, -10, 30);
-       glVertex3f(30, -10, 30);
-       glVertex3f(30, -10, -30);
-       glVertex3f(-30, -10, -30);
-       glEnd();
-       */
-
        glUseProgram(sdr);
        scn->draw();
        glUseProgram(0);
+
+       if(show_walk_mesh && scn->walk_mesh) {
+               glPushAttrib(GL_ENABLE_BIT);
+               glEnable(GL_BLEND);
+               glBlendFunc(GL_ONE, GL_ONE);
+               glDisable(GL_LIGHTING);
+               glEnable(GL_POLYGON_OFFSET_FILL);
+
+               glPolygonOffset(-1, 1);
+               glDepthMask(0);
+
+               glColor3f(0.3, 0.08, 0.01);
+               scn->walk_mesh->draw();
+
+               glDepthMask(1);
+
+               glPopAttrib();
+       }
 }
 
 
@@ -184,15 +242,52 @@ void app_reshape(int x, int y)
 
 void app_keyboard(int key, bool pressed)
 {
+       unsigned int mod = app_get_modifiers();
+
        if(pressed) {
                switch(key) {
                case 27:
                        app_quit();
                        break;
+
+               case 'f':
+                       app_toggle_fullscreen();
+                       break;
+
+               case '`':
+                       app_toggle_grab_mouse();
+                       show_message("mouse %s", app_is_mouse_grabbed() ? "grabbed" : "released");
+                       break;
+
+               case 'w':
+                       if(mod & MOD_CTRL) {
+                               show_walk_mesh = !show_walk_mesh;
+                               show_message("walk mesh: %s", show_walk_mesh ? "on" : "off");
+                       }
+                       break;
+
+               case 'c':
+                       if(mod & MOD_CTRL) {
+                               noclip = !noclip;
+                               show_message(noclip ? "no clip" : "clip");
+                       }
+                       break;
+
+               case '=':
+                       walk_speed *= 1.25;
+                       show_message("walk speed: %g", walk_speed);
+                       break;
+
+               case '-':
+                       walk_speed *= 0.75;
+                       show_message("walk speed: %g", walk_speed);
+                       break;
                }
        }
 
-       keystate[key] = pressed;
+       if(key < 256 && !(mod & (MOD_CTRL | MOD_ALT))) {
+               keystate[key] = pressed;
+       }
 }
 
 void app_mouse_button(int bn, bool pressed, int x, int y)
@@ -202,6 +297,21 @@ void app_mouse_button(int bn, bool pressed, int x, int y)
        bnstate[bn] = pressed;
 }
 
+static inline void mouse_look(int dx, int dy)
+{
+       cam_theta += dx * 0.5;
+       cam_phi += dy * 0.5;
+
+       if(cam_phi < -90) cam_phi = -90;
+       if(cam_phi > 90) cam_phi = 90;
+}
+
+static void mouse_zoom(int dx, int dy)
+{
+       cam_dist += dy * 0.1;
+       if(cam_dist < 0.0) cam_dist = 0.0;
+}
+
 void app_mouse_motion(int x, int y)
 {
        int dx = x - prev_mx;
@@ -212,14 +322,18 @@ void app_mouse_motion(int x, int y)
        if(!dx && !dy) return;
 
        if(bnstate[0]) {
-               cam_theta += dx * 0.5;
-               cam_phi += dy * 0.5;
-
-               if(cam_phi < -90) cam_phi = -90;
-               if(cam_phi > 90) cam_phi = 90;
+               mouse_look(dx, dy);
        }
        if(bnstate[2]) {
-               cam_dist += dy * 0.1;
-               if(cam_dist < 0.0) cam_dist = 0.0;
+               mouse_zoom(dx, dy);
+       }
+}
+
+void app_mouse_delta(int dx, int dy)
+{
+       if(bnstate[2]) {
+               mouse_zoom(dx, dy);
+       } else {
+               mouse_look(dx, dy);
        }
 }