float ambient[] = {0.0, 0.0, 0.0, 0.0};
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
- glClearColor(1, 1, 1, 1);
-
init_audio();
if(!init_vrhands()) {
if(have_handtracking) {
update_vrhands(&avatar);
} else {
+ // TODO do this properly
// set the position of the left hand at a suitable position for the exhibit UI
- Vec3 dir = transpose(mouse_view_matrix.upper3x3()) * Vec3(0, 0, -1);
+ dir = rotate(Vec3(-0.46, -0.1, -1), Vec3(0, 1, 0), deg_to_rad(-avatar.body_rot));
exslot_left.node.set_position(avatar.pos + dir * 30); // magic: distance in front
}
ImGui::ShowTestWindow();
}
+ glClearColor(1, 1, 1, 1);
+
if(opt.vr) {
// VR mode
goatvr_draw_start();
case 'x':
exman->load(mscn, "data/exhibits");
break;
+
+ case KEY_UP:
+ exui_scroll(-1);
+ break;
+
+ case KEY_DOWN:
+ exui_scroll(1);
+ break;
+
+ case KEY_LEFT:
+ exui_change_tab(-1);
+ break;
+
+ case KEY_RIGHT:
+ exui_change_tab(1);
+ break;
}
}