avatar.body_rot = rad_to_deg(acos(dot(dir, Vec3(0, 0, 1))));
exman = new ExhibitManager;
avatar.body_rot = rad_to_deg(acos(dot(dir, Vec3(0, 0, 1))));
exman = new ExhibitManager;
set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3);
rend->draw();
set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3);
rend->draw();
debug_gui_key(key, pressed, mod);
return; // ignore all keystrokes when GUI is visible
}
debug_gui_key(key, pressed, mod);
return; // ignore all keystrokes when GUI is visible
}
- show_debug_gui = !show_debug_gui;
- show_message("debug gui %s", show_debug_gui ? "enabled" : "disabled");
+ debug_gui = !debug_gui;
+ show_message("debug gui %s", debug_gui ? "enabled" : "disabled");
void app_mouse_button(int bn, bool pressed, int x, int y)
{
void app_mouse_button(int bn, bool pressed, int x, int y)
{
debug_gui_mbutton(bn, pressed, x, y);
return; // ignore mouse events while GUI is visible
}
debug_gui_mbutton(bn, pressed, x, y);
return; // ignore mouse events while GUI is visible
}