-
- // hardcoded texture assignment hack
- Texture *tex_kolones_lightmap = texman.get_texture("data/testscene/kolones_lighmap.jpg", TEX_2D);
- Texture *tex_patoma_lightmap = texman.get_texture("data/testscene/patomacorona_lightmap.jpg", TEX_2D);
-
- /*
- for(int i=0; i<(int)scn->objects.size(); i++) {
- Object *obj = scn->objects[i];
- if(obj->mtl.name == "WiteMarble") {
- obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
- } else if(obj->mtl.name == "BrownMarble") {
- obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
- } else if(obj->mtl.name == "GiroGiroMarmaro") {
- obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
- } else if(obj->mtl.name == "KentrikoKafeMarmaro") {
- obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
-
- } else if(obj->mtl.name == "SkouroGrizoMarmaro") {
- obj->mtl.add_texture(tex_kolones_lightmap, MTL_TEX_LIGHTMAP);
- } else if(obj->mtl.name == "PalioMarmaro") {
- obj->mtl.add_texture(tex_kolones_lightmap, MTL_TEX_LIGHTMAP);
- }
- }