pick ray calculation (moved to gph-math and used here)
[laserbrain_demo] / src / app.cc
index 7f6f077..25c59b3 100644 (file)
@@ -18,6 +18,7 @@
 #include "vrinput.h"
 #include "exman.h"
 #include "blob_exhibit.h"
+#include "dbg_gui.h"
 
 #define NEAR_CLIP      5.0
 #define FAR_CLIP       10000.0
@@ -25,6 +26,7 @@
 static void draw_scene();
 static void toggle_flight();
 static void calc_framerate();
+static Ray calc_pick_ray(int x, int y);
 
 long time_msec;
 int win_width, win_height;
@@ -37,6 +39,8 @@ SceneSet sceneman;
 
 unsigned int sdr_ltmap, sdr_ltmap_notex;
 
+int fpexcept_enabled;
+
 static Avatar avatar;
 
 static float cam_dist = 0.0;
@@ -68,11 +72,28 @@ static ExhibitManager *exman;
 static BlobExhibit *blobs;
 static bool show_blobs;
 
+static ExSelection ex_sel;
+
 static Renderer *rend;
 
+static Ray last_pick_ray;
+
 
 bool app_init(int argc, char **argv)
 {
+       set_log_file("demo.log");
+
+       char *env = getenv("FPEXCEPT");
+       if(env && atoi(env)) {
+               info_log("enabling floating point exceptions\n");
+               fpexcept_enabled = 1;
+               enable_fpexcept();
+       }
+
+       if(init_opengl() == -1) {
+               return false;
+       }
+
        if(!init_options(argc, argv, "demo.conf")) {
                return false;
        }
@@ -95,18 +116,26 @@ bool app_init(int argc, char **argv)
                goatvr_recenter();
        }
 
-       int srgb_capable;
-       glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, &srgb_capable);
-       printf("Framebuffer %s sRGB-capable\n", srgb_capable ? "is" : "is not");
-       fb_srgb = srgb_capable != 0;
-       glEnable(GL_FRAMEBUFFER_SRGB);
+       if(fb_srgb) {
+               int srgb_capable;
+               glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, &srgb_capable);
+               printf("Framebuffer %s sRGB-capable\n", srgb_capable ? "is" : "is not");
+               if(srgb_capable) {
+                       glEnable(GL_FRAMEBUFFER_SRGB);
+               } else {
+                       fb_srgb = 0;
+               }
+       }
 
        glEnable(GL_MULTISAMPLE);
        glEnable(GL_DEPTH_TEST);
        glEnable(GL_CULL_FACE);
-       glEnable(GL_LIGHTING);
        glEnable(GL_NORMALIZE);
 
+       if(!init_debug_gui()) {
+               return false;
+       }
+
        Mesh::use_custom_sdr_attr = false;
 
        float ambient[] = {0.0, 0.0, 0.0, 0.0};
@@ -131,9 +160,11 @@ bool app_init(int argc, char **argv)
        avatar.body_rot = rad_to_deg(acos(dot(dir, Vec3(0, 0, 1))));
 
        exman = new ExhibitManager;
+       /*
        if(!exman->load(mscn, "data/exhibits")) {
                //return false;
        }
+       */
 
        blobs = new BlobExhibit;
        blobs->node = new SceneNode;
@@ -169,7 +200,7 @@ bool app_init(int argc, char **argv)
                app_grab_mouse(true);
        }
 
-       if(mscn->music) {
+       if(mscn->music && opt.music) {
                mscn->music->play(AUDIO_PLAYMODE_LOOP);
        }
        return true;
@@ -194,6 +225,8 @@ void app_cleanup()
 
        texman.clear();
        sceneman.clear();
+
+       cleanup_debug_gui();
 }
 
 static bool constrain_walk_mesh(const Vec3 &v, Vec3 *newv)
@@ -316,23 +349,18 @@ static void update(float dt)
        }
 }
 
-static void set_light(int idx, const Vec3 &pos, const Vec3 &color)
-{
-       unsigned int lt = GL_LIGHT0 + idx;
-       float posv[] = { pos.x, pos.y, pos.z, 1 };
-       float colv[] = { color.x, color.y, color.z, 1 };
-
-       glEnable(lt);
-       glLightfv(lt, GL_POSITION, posv);
-       glLightfv(lt, GL_DIFFUSE, colv);
-       glLightfv(lt, GL_SPECULAR, colv);
-}
-
 void app_display()
 {
        float dt = (float)(time_msec - prev_msec) / 1000.0f;
        prev_msec = time_msec;
 
+       if(debug_gui) {
+               ImGui::GetIOPtr()->DeltaTime = dt;
+               ImGui::NewFrame();
+
+               ImGui::ShowTestWindow();
+       }
+
        if(opt.vr) {
                // VR mode
                goatvr_draw_start();
@@ -356,6 +384,10 @@ void app_display()
                        if(have_handtracking) {
                                draw_vrhands();
                        }
+
+                       if(debug_gui) {
+                               ImGui::Render();
+                       }
                }
                goatvr_draw_done();
 
@@ -382,6 +414,10 @@ void app_display()
                        slow_post(sdr_post_gamma);
                        glUseProgram(0);
                }
+
+               if(debug_gui) {
+                       ImGui::Render();
+               }
                app_swap_buffers();
        }
        assert(glGetError() == GL_NO_ERROR);
@@ -392,16 +428,8 @@ void app_display()
 
 static void draw_scene()
 {
-       static const Vec3 lpos[] = { Vec3(-50, 75, 100), Vec3(100, 0, 30), Vec3(-10, -10, 60) };
-       set_light(0, lpos[0], Vec3(1.0, 0.8, 0.7) * 0.8);
-       set_light(1, lpos[1], Vec3(0.6, 0.7, 1.0) * 0.6);
-       set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3);
-
        rend->draw();
-
-       if(show_blobs) {
-               blobs->draw();
-       }
+       exman->draw();
 
        /*
        if(have_handtracking) {
@@ -439,7 +467,6 @@ static void draw_scene()
                glPushAttrib(GL_ENABLE_BIT);
                glEnable(GL_BLEND);
                glBlendFunc(GL_ONE, GL_ONE);
-               glDisable(GL_LIGHTING);
                glEnable(GL_POLYGON_OFFSET_FILL);
 
                glUseProgram(0);
@@ -464,12 +491,18 @@ void app_reshape(int x, int y)
 {
        glViewport(0, 0, x, y);
        goatvr_set_fb_size(x, y, 1.0f);
+       debug_gui_reshape(x, y);
 }
 
 void app_keyboard(int key, bool pressed)
 {
        unsigned int mod = app_get_modifiers();
 
+       if(debug_gui && !(pressed && (key == '`' || key == 27))) {
+               debug_gui_key(key, pressed, mod);
+               return; // ignore all keystrokes when GUI is visible
+       }
+
        if(pressed) {
                switch(key) {
                case 27:
@@ -484,6 +517,11 @@ void app_keyboard(int key, bool pressed)
                        break;
 
                case '`':
+                       debug_gui = !debug_gui;
+                       show_message("debug gui %s", debug_gui ? "enabled" : "disabled");
+                       break;
+
+               case 'm':
                        app_toggle_grab_mouse();
                        show_message("mouse %s", app_is_mouse_grabbed() ? "grabbed" : "released");
                        break;
@@ -542,6 +580,10 @@ void app_keyboard(int key, bool pressed)
                        goatvr_recenter();
                        show_message("VR recenter\n");
                        break;
+
+               case 'x':
+                       exman->load(mscn, "data/exhibits");
+                       break;
                }
        }
 
@@ -552,9 +594,25 @@ void app_keyboard(int key, bool pressed)
 
 void app_mouse_button(int bn, bool pressed, int x, int y)
 {
+       if(debug_gui) {
+               debug_gui_mbutton(bn, pressed, x, y);
+               return; // ignore mouse events while GUI is visible
+       }
+
        prev_mx = x;
        prev_my = y;
        bnstate[bn] = pressed;
+
+       if(bn == 0) {
+               if(!pressed) {
+                       if(ex_sel.ex) {
+                               ex_sel.ex = 0;
+                       } else {
+                               Ray ray = calc_pick_ray(x, y);
+                               ex_sel = exman->select(ray);
+                       }
+               }
+       }
 }
 
 static inline void mouse_look(float dx, float dy)
@@ -575,6 +633,11 @@ static void mouse_zoom(float dx, float dy)
 
 void app_mouse_motion(int x, int y)
 {
+       if(debug_gui) {
+               debug_gui_mmotion(x, y);
+               return; // ignore mouse events while GUI is visible
+       }
+
        int dx = x - prev_mx;
        int dy = y - prev_my;
        prev_mx = x;
@@ -582,11 +645,15 @@ void app_mouse_motion(int x, int y)
 
        if(!dx && !dy) return;
 
-       if(bnstate[0]) {
-               mouse_look(dx, dy);
+       if(ex_sel.ex) {
+               Vec3 pos = ex_sel.ex->node->get_node_position();
+               Vec3 dir = transpose(view_matrix.upper3x3()) * Vec3(dx * 1.0, dy * -1.0, 0);
+
+               ex_sel.ex->node->set_position(pos + dir);
        }
+
        if(bnstate[2]) {
-               mouse_zoom(dx, dy);
+               mouse_look(dx, dy);
        }
 }
 
@@ -599,6 +666,13 @@ void app_mouse_delta(int dx, int dy)
        }
 }
 
+void app_mouse_wheel(int dir)
+{
+       if(debug_gui) {
+               debug_gui_wheel(dir);
+       }
+}
+
 void app_gamepad_axis(int axis, float val)
 {
        switch(axis) {
@@ -662,7 +736,7 @@ static void toggle_flight()
 
 static void calc_framerate()
 {
-       static int ncalc;
+       //static int ncalc;
        static int nframes;
        static long prev_upd;
 
@@ -680,3 +754,12 @@ static void calc_framerate()
                ++nframes;
        }
 }
+
+static Ray calc_pick_ray(int x, int y)
+{
+       float nx = (float)x / (float)win_width;
+       float ny = (float)(win_height - y) / (float)win_height;
+
+       last_pick_ray = mouse_pick_ray(nx, ny, view_matrix, proj_matrix);
+       return last_pick_ray;
+}