#include "ui.h"
#include "opt.h"
#include "post.h"
+#include "renderer.h"
+#include "vrinput.h"
+#include "exman.h"
#include "blob_exhibit.h"
#define NEAR_CLIP 5.0
static float mouse_speed = 0.5f;
static bool show_walk_mesh, noclip = false;
-static bool have_headtracking, should_swap;
+static bool have_headtracking, have_handtracking, should_swap;
static int prev_mx, prev_my;
static bool bnstate[8];
static long prev_msec;
+static ExhibitManager *exman;
static BlobExhibit *blobs;
static bool show_blobs;
+static Renderer *rend;
+
bool app_init(int argc, char **argv)
{
should_swap = goatvr_should_swap() != 0;
user_eye_height = goatvr_get_eye_height();
have_headtracking = goatvr_have_headtracking();
+ have_handtracking = goatvr_have_handtracking();
goatvr_recenter();
}
float ambient[] = {0.0, 0.0, 0.0, 0.0};
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
- glClearColor(0.2, 0.2, 0.2, 1.0);
+ glClearColor(1, 1, 1, 1);
+
+ if(!init_vrhands()) {
+ return false;
+ }
mscn = new MetaScene;
if(!mscn->load(opt.scenefile ? opt.scenefile : "data/museum.scene")) {
dir.y = 0;
cam_theta = rad_to_deg(acos(dot(dir, Vec3(0, 0, 1))));
+ exman = new ExhibitManager;
+ if(!exman->load(mscn, "data/exhibits")) {
+ //return false;
+ }
+
blobs = new BlobExhibit;
blobs->node = new SceneNode;
blobs->init();
- blobs->node->set_position(Vec3(-250, 150, 250));
- blobs->node->set_scaling(Vec3(20, 20, 20));
+ blobs->node->set_position(Vec3(-680, 160, -100));
+ blobs->node->set_scaling(Vec3(28, 28, 28));
blobs->node->update(0);
+ exman->add(blobs);
+
if(!(sdr_ltmap_notex = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-notex.p.glsl"))) {
return false;
}
+ set_uniform_int(sdr_ltmap_notex, "texmap", MTL_TEX_DIFFUSE);
+ set_uniform_int(sdr_ltmap_notex, "lightmap", MTL_TEX_LIGHTMAP);
if(!(sdr_ltmap = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-tex.p.glsl"))) {
return false;
}
- set_uniform_int(sdr_ltmap, "texmap", 0);
- set_uniform_int(sdr_ltmap, "lightmap", 1);
+ set_uniform_int(sdr_ltmap, "texmap", MTL_TEX_DIFFUSE);
+ set_uniform_int(sdr_ltmap, "lightmap", MTL_TEX_LIGHTMAP);
if(!fb_srgb) {
sdr_post_gamma = create_program_load("sdr/post_gamma.v.glsl", "sdr/post_gamma.p.glsl");
}
+ rend = new Renderer;
+ rend->set_scene(mscn);
+
glUseProgram(0);
if(opt.vr || opt.fullscreen) {
if(opt.vr) {
goatvr_shutdown();
}
+ destroy_vrhands();
- blobs->destroy();
- delete blobs->node;
- delete blobs;
+ delete rend;
+
+ delete exman;
texman.clear();
sceneman.clear();
sceneman.update();
mscn->update(dt);
- if(show_blobs) {
- blobs->update(dt);
- }
+ exman->update(dt);
float speed = walk_speed * dt;
Vec3 dir;
}
mouse_view_matrix.pre_rotate_y(deg_to_rad(cam_theta));
mouse_view_matrix.pre_translate(-cam_pos.x, -cam_pos.y, -cam_pos.z);
+
+ // update hand-tracking
+ if(have_handtracking) {
+ update_vrhands();
+ }
}
static void set_light(int idx, const Vec3 &pos, const Vec3 &color)
glLoadMatrixf(view_matrix[0]);
draw_scene();
+ draw_vrhands();
}
goatvr_draw_done();
set_light(1, lpos[1], Vec3(0.6, 0.7, 1.0) * 0.6);
set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3);
- mscn->draw();
+ rend->draw();
+
if(show_blobs) {
blobs->draw();
}
show_blobs = !show_blobs;
show_message("blobs: %s\n", show_blobs ? "on" : "off");
break;
+
+ case ' ':
+ goatvr_recenter();
+ show_message("VR recenter\n");
+ break;
}
}
show_message("blobs: %s\n", show_blobs ? "on" : "off");
break;
+ case GPAD_START:
+ goatvr_recenter();
+ show_message("VR recenter\n");
+ break;
+
default:
break;
}
static void calc_framerate()
{
+ static int ncalc;
static int nframes;
static long prev_upd;
framerate = (float)nframes / (float)(elapsed * 0.001);
nframes = 1;
prev_upd = time_msec;
+
+ /*if(++ncalc >= 5) {
+ printf("fps: %f\n", framerate);
+ ncalc = 0;
+ }*/
} else {
++nframes;
}