textures, lightmaps, hardcoded texture hack for testing
[laserbrain_demo] / src / app.cc
index 0869399..3426c99 100644 (file)
@@ -14,7 +14,7 @@ long time_msec;
 int win_width, win_height;
 bool opt_gear_wireframe;
 
-static float cam_dist = 10.0;
+static float cam_dist = 0.0;
 static float cam_theta, cam_phi = 20;
 static Vec3 cam_pos;
 static int prev_mx, prev_my;
@@ -24,12 +24,14 @@ static bool keystate[256];
 static Mat4 view_matrix;
 static TextureSet texman;
 static Scene *scn;
+static unsigned int sdr;
 
 static long prev_msec;
 
 
 bool app_init()
 {
+       glEnable(GL_FRAMEBUFFER_SRGB);
        glEnable(GL_MULTISAMPLE);
        glEnable(GL_DEPTH_TEST);
        glEnable(GL_CULL_FACE);
@@ -38,17 +40,57 @@ bool app_init()
 
        Mesh::use_custom_sdr_attr = false;
 
-       float ambient[] = {0.1, 0.1, 0.1, 0.0};
+       float ambient[] = {0.0, 0.0, 0.0, 0.0};
        glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
 
-       unsigned int sflags = 0;
-       scn = new Scene;
+       unsigned int sflags = SCNLOAD_FLIPTEX;
+       scn = new Scene(&texman);
        if(!(scn->load("data/testscene/patoma.fbx", sflags)) ||
                        !(scn->load("data/testscene/kolones.fbx", sflags))) {
                fprintf(stderr, "failed to load test scene\n");
                return false;
        }
 
+       // hardcoded texture assignment hack
+       Texture *tex_girogiromarmaro = texman.get("data/testscene/girogiromarmarodiffuse.jpg");
+       Texture *tex_kafemarble = texman.get("data/testscene/kafemarblediffuse.jpg");
+       Texture *tex_kentrikokafemarble = texman.get("data/testscene/kentrikokafemarblediffuse.jpg");
+       Texture *tex_paliomarmaro = texman.get("data/testscene/paliomarmarodiffuse.jpg");
+       Texture *tex_steelgreygranite = texman.get("data/testscene/steel-grey-granitediffuse.jpg");
+       Texture *tex_whitemarble = texman.get("data/testscene/whitemarblediffuse.jpg");
+       Texture *tex_kolones_lightmap = texman.get("data/testscene/kolones_lighmap.jpg");
+       Texture *tex_patoma_lightmap = texman.get("data/testscene/patomacorona_lightmap.jpg");
+
+       for(int i=0; i<(int)scn->objects.size(); i++) {
+               Object *obj = scn->objects[i];
+               if(obj->mtl.name == "WiteMarble") {
+                       obj->mtl.add_texture(tex_whitemarble, MTL_TEX_DIFFUSE);
+                       obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
+               } else if(obj->mtl.name == "BrownMarble") {
+                       obj->mtl.add_texture(tex_kafemarble, MTL_TEX_DIFFUSE);
+                       obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
+               } else if(obj->mtl.name == "GiroGiroMarmaro") {
+                       obj->mtl.add_texture(tex_girogiromarmaro, MTL_TEX_DIFFUSE);
+                       obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
+               } else if(obj->mtl.name == "KentrikoKafeMarmaro") {
+                       obj->mtl.add_texture(tex_kentrikokafemarble, MTL_TEX_DIFFUSE);
+                       obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
+               } else if(obj->mtl.name == "SkouroGrizoMarmaro") {
+                       obj->mtl.add_texture(tex_steelgreygranite, MTL_TEX_DIFFUSE);
+                       obj->mtl.add_texture(tex_kolones_lightmap, MTL_TEX_LIGHTMAP);
+               } else if(obj->mtl.name == "PalioMarmaro") {
+                       obj->mtl.add_texture(tex_paliomarmaro, MTL_TEX_DIFFUSE);
+                       obj->mtl.add_texture(tex_kolones_lightmap, MTL_TEX_LIGHTMAP);
+               }
+       }
+
+       if(!(sdr = create_program_load("sdr/test.v.glsl", "sdr/test.p.glsl"))) {
+               fprintf(stderr, "failed to load test shaders\n");
+               return false;
+       }
+       set_uniform_int(sdr, "texmap", 0);
+       set_uniform_int(sdr, "lightmap", 1);
+
        glUseProgram(0);
        return true;
 }
@@ -79,6 +121,12 @@ static void update(float dt)
        if(keystate[(int)'a']) {
                dir.x -= walk_speed;
        }
+       if(keystate[(int)'q']) {
+               cam_pos.y += walk_speed;
+       }
+       if(keystate[(int)'z']) {
+               cam_pos.y -= walk_speed;
+       }
 
        float theta = M_PI * cam_theta / 180.0f;
        cam_pos.x += cos(theta) * dir.x - sin(theta) * dir.z;
@@ -108,7 +156,7 @@ void app_display()
        view_matrix.pre_translate(0, 0, -cam_dist);
        view_matrix.pre_rotate(deg_to_rad(cam_phi), 1, 0, 0);
        view_matrix.pre_rotate(deg_to_rad(cam_theta), 0, 1, 0);
-       view_matrix.pre_translate(-cam_pos.x, 0, -cam_pos.z);
+       view_matrix.pre_translate(-cam_pos.x, -cam_pos.y, -cam_pos.z);
 
        glMatrixMode(GL_MODELVIEW);
        glLoadMatrixf(view_matrix[0]);
@@ -138,7 +186,10 @@ static void draw_scene()
        glVertex3f(-30, -10, -30);
        glEnd();
        */
+
+       glUseProgram(sdr);
        scn->draw();
+       glUseProgram(0);
 }