blobs = new BlobExhibit;
blobs->node = new SceneNode;
blobs->init();
- blobs->node->set_position(Vec3(-680, 150, -100));
- blobs->node->set_scaling(Vec3(20, 20, 20));
+ blobs->node->set_position(Vec3(-680, 160, -100));
+ blobs->node->set_scaling(Vec3(28, 28, 28));
blobs->node->update(0);
if(!(sdr_ltmap_notex = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-notex.p.glsl"))) {
return false;
}
+ set_uniform_int(sdr_ltmap_notex, "texmap", MTL_TEX_DIFFUSE);
+ set_uniform_int(sdr_ltmap_notex, "lightmap", MTL_TEX_LIGHTMAP);
if(!(sdr_ltmap = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-tex.p.glsl"))) {
return false;
}
- set_uniform_int(sdr_ltmap, "texmap", 0);
- set_uniform_int(sdr_ltmap, "lightmap", 1);
+ set_uniform_int(sdr_ltmap, "texmap", MTL_TEX_DIFFUSE);
+ set_uniform_int(sdr_ltmap, "lightmap", MTL_TEX_LIGHTMAP);
if(!fb_srgb) {
sdr_post_gamma = create_program_load("sdr/post_gamma.v.glsl", "sdr/post_gamma.p.glsl");