static BlobExhibit *blobs;
static bool show_blobs;
-static ExSelection ex_sel;
+ExSelection exsel_grab, exsel_hover;
static Renderer *rend;
mouse_view_matrix.pre_rotate_y(deg_to_rad(avatar.body_rot));
mouse_view_matrix.pre_translate(-avatar.pos.x, -avatar.pos.y, -avatar.pos.z);
+ // check if an exhibit is hovered-over by mouse or 6dof
+ // XXX note: using previous view/proj matrix lattency shouldn't be an issue but
+ // make sure state-creep doesn't get us
+ // XXX also this mouse-picking probably should only be active in non-VR mode
+ Ray ray = calc_pick_ray(prev_mx, prev_my);
+ exsel_hover = exman->select(ray);
+
// update hand-tracking
if(have_handtracking) {
update_vrhands(&avatar);
if(bn == 0) {
if(!pressed) {
- if(ex_sel.ex) {
- ex_sel.ex = 0;
+ if(exsel_grab.ex) {
+ exsel_grab.ex = 0;
} else {
Ray ray = calc_pick_ray(x, y);
- ex_sel = exman->select(ray);
+ exsel_grab = exman->select(ray);
}
}
}
if(!dx && !dy) return;
- if(ex_sel.ex) {
- Vec3 pos = ex_sel.ex->node->get_node_position();
+ if(exsel_grab.ex) {
+ Vec3 pos = exsel_grab.ex->node->get_node_position();
Vec3 dir = transpose(view_matrix.upper3x3()) * Vec3(dx * 1.0, dy * -1.0, 0);
- ex_sel.ex->node->set_position(pos + dir);
+ exsel_grab.ex->node->set_position(pos + dir);
}
if(bnstate[2]) {