#include "mesh.h"
#include "meshgen.h"
#include "scene.h"
+#include "metascene.h"
+#include "datamap.h"
static void draw_scene();
long time_msec;
int win_width, win_height;
bool opt_gear_wireframe;
+bool show_walk_mesh;
static float cam_dist = 0.0;
static float cam_theta, cam_phi = 20;
float ambient[] = {0.0, 0.0, 0.0, 0.0};
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
- unsigned int sflags = SCNLOAD_FLIPTEX;
scn = new Scene(&texman);
- if(!(scn->load("data/testscene/patoma.fbx", sflags)) ||
- !(scn->load("data/testscene/kolones.fbx", sflags))) {
- fprintf(stderr, "failed to load test scene\n");
+ if(!load_scene(scn, "data/museum.scene")) {
return false;
}
- // hardcoded texture assignment hack
- Texture *tex_girogiromarmaro = texman.get("data/testscene/girogiromarmarodiffuse.jpg");
- Texture *tex_kafemarble = texman.get("data/testscene/kafemarblediffuse.jpg");
- Texture *tex_kentrikokafemarble = texman.get("data/testscene/kentrikokafemarblediffuse.jpg");
- Texture *tex_paliomarmaro = texman.get("data/testscene/paliomarmarodiffuse.jpg");
- Texture *tex_steelgreygranite = texman.get("data/testscene/steel-grey-granitediffuse.jpg");
- Texture *tex_whitemarble = texman.get("data/testscene/whitemarblediffuse.jpg");
- Texture *tex_kolones_lightmap = texman.get("data/testscene/kolones_lighmap.jpg");
- Texture *tex_patoma_lightmap = texman.get("data/testscene/patomacorona_lightmap.jpg");
-
- for(int i=0; i<(int)scn->objects.size(); i++) {
- Object *obj = scn->objects[i];
- if(obj->mtl.name == "WiteMarble") {
- obj->mtl.add_texture(tex_whitemarble, MTL_TEX_DIFFUSE);
- obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
- } else if(obj->mtl.name == "BrownMarble") {
- obj->mtl.add_texture(tex_kafemarble, MTL_TEX_DIFFUSE);
- obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
- } else if(obj->mtl.name == "GiroGiroMarmaro") {
- obj->mtl.add_texture(tex_girogiromarmaro, MTL_TEX_DIFFUSE);
- obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
- } else if(obj->mtl.name == "KentrikoKafeMarmaro") {
- obj->mtl.add_texture(tex_kentrikokafemarble, MTL_TEX_DIFFUSE);
- obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP);
- } else if(obj->mtl.name == "SkouroGrizoMarmaro") {
- obj->mtl.add_texture(tex_steelgreygranite, MTL_TEX_DIFFUSE);
- obj->mtl.add_texture(tex_kolones_lightmap, MTL_TEX_LIGHTMAP);
- } else if(obj->mtl.name == "PalioMarmaro") {
- obj->mtl.add_texture(tex_paliomarmaro, MTL_TEX_DIFFUSE);
- obj->mtl.add_texture(tex_kolones_lightmap, MTL_TEX_LIGHTMAP);
- }
- }
-
if(!(sdr = create_program_load("sdr/test.v.glsl", "sdr/test.p.glsl"))) {
fprintf(stderr, "failed to load test shaders\n");
return false;
scn->update(dt);
- float walk_speed = 10.0 * dt;
+ float walk_speed = 2000.0 * dt;
Vec3 dir;
if(keystate[(int)'w']) {
glUseProgram(sdr);
scn->draw();
glUseProgram(0);
+
+ if(show_walk_mesh && scn->walk_mesh) {
+ glPushAttrib(GL_ENABLE_BIT);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
+ glDisable(GL_LIGHTING);
+
+ glColor3f(0.5, 0.4, 0.05);
+ scn->walk_mesh->draw();
+
+ glPopAttrib();
+ }
}
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluPerspective(50.0, (float)x / (float)y, 0.5, 1000.0);
+ gluPerspective(50.0, (float)x / (float)y, 1.0, 10000.0);
}
void app_keyboard(int key, bool pressed)
{
if(pressed) {
+ printf("key: %d (mod: %x)\n", key, app_get_modifiers());
switch(key) {
case 27:
app_quit();
break;
+
+ case 'w':
+ if(app_get_modifiers() & MOD_CTRL) {
+ show_walk_mesh = !show_walk_mesh;
+ }
+ break;
}
}