#include "ui.h"
#include "opt.h"
#include "post.h"
+#include "renderer.h"
+#include "exman.h"
#include "blob_exhibit.h"
#define NEAR_CLIP 5.0
static long prev_msec;
+static ExhibitManager *exman;
static BlobExhibit *blobs;
static bool show_blobs;
+static Renderer *rend;
+
bool app_init(int argc, char **argv)
{
dir.y = 0;
cam_theta = rad_to_deg(acos(dot(dir, Vec3(0, 0, 1))));
+ exman = new ExhibitManager;
+ if(!exman->load(mscn, "data/exhibits")) {
+ return false;
+ }
+
blobs = new BlobExhibit;
blobs->node = new SceneNode;
blobs->init();
blobs->node->set_scaling(Vec3(28, 28, 28));
blobs->node->update(0);
+ exman->add(blobs);
+
if(!(sdr_ltmap_notex = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-notex.p.glsl"))) {
return false;
}
sdr_post_gamma = create_program_load("sdr/post_gamma.v.glsl", "sdr/post_gamma.p.glsl");
}
+ rend = new Renderer;
+ rend->set_scene(mscn);
+
glUseProgram(0);
if(opt.vr || opt.fullscreen) {
goatvr_shutdown();
}
- blobs->destroy();
- delete blobs->node;
- delete blobs;
+ delete rend;
+
+ delete exman;
texman.clear();
sceneman.clear();
sceneman.update();
mscn->update(dt);
- if(show_blobs) {
- blobs->update(dt);
- }
+ exman->update(dt);
float speed = walk_speed * dt;
Vec3 dir;
set_light(1, lpos[1], Vec3(0.6, 0.7, 1.0) * 0.6);
set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3);
- mscn->draw();
+ rend->draw();
+
if(show_blobs) {
blobs->draw();
}