if(have_handtracking) {
update_vrhands(&avatar);
} else {
+ // TODO do this properly
// set the position of the left hand at a suitable position for the exhibit UI
- Vec3 dir = transpose(mouse_view_matrix.upper3x3()) * Vec3(0, 0, -1);
+ dir = rotate(Vec3(-0.46, -0.1, -1), Vec3(0, 1, 0), deg_to_rad(-avatar.body_rot));
exslot_left.node.set_position(avatar.pos + dir * 30); // magic: distance in front
}