blobs = new BlobExhibit;
blobs->node = new SceneNode;
blobs->init();
- blobs->node->set_position(Vec3(-250, 150, 250));
+ blobs->node->set_position(Vec3(-680, 150, -100));
blobs->node->set_scaling(Vec3(20, 20, 20));
blobs->node->update(0);
nframes = 1;
prev_upd = time_msec;
- if(++ncalc >= 5) {
+ /*if(++ncalc >= 5) {
printf("fps: %f\n", framerate);
ncalc = 0;
- }
+ }*/
} else {
++nframes;
}