float ambient[] = {0.0, 0.0, 0.0, 0.0};
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
- glClearColor(0.2, 0.2, 0.2, 1.0);
+ glClearColor(1, 1, 1, 1);
mscn = new MetaScene;
if(!mscn->load(opt.scenefile ? opt.scenefile : "data/museum.scene")) {
show_blobs = !show_blobs;
show_message("blobs: %s\n", show_blobs ? "on" : "off");
break;
+
+ case ' ':
+ goatvr_recenter();
+ show_message("VR recenter\n");
+ break;
}
}
show_message("blobs: %s\n", show_blobs ? "on" : "off");
break;
+ case GPAD_START:
+ goatvr_recenter();
+ show_message("VR recenter\n");
+ break;
+
default:
break;
}