proper gamepad control
[laserbrain_demo] / src / app.cc
index 330241c..e9a4781 100644 (file)
@@ -42,6 +42,8 @@ static bool have_headtracking, should_swap;
 static int prev_mx, prev_my;
 static bool bnstate[8];
 static bool keystate[256];
+static Vec2 joy_move, joy_look;
+static float joy_deadzone = 0.01;
 
 static Mat4 view_matrix, mouse_view_matrix, proj_matrix;
 static TextureSet texman;
@@ -94,7 +96,7 @@ bool app_init(int argc, char **argv)
        glClearColor(0.2, 0.2, 0.2, 1.0);
 
        scn = new Scene(&texman);
-       if(!load_scene(scn, "data/museum.scene")) {
+       if(!load_scene(scn, opt.scenefile ? opt.scenefile : "data/museum.scene")) {
                return false;
        }
 
@@ -166,6 +168,31 @@ static void update(float dt)
        float speed = walk_speed * dt;
        Vec3 dir;
 
+       // joystick
+       float jdeadsq = joy_deadzone * joy_deadzone;
+       float jmove_lensq = length_sq(joy_move);
+       float jlook_lensq = length_sq(joy_look);
+
+       if(jmove_lensq > jdeadsq) {
+               float len = sqrt(jmove_lensq);
+               jmove_lensq -= jdeadsq;
+
+               float mag = len * len;
+               dir.x += mag * joy_move.x / len * 2.0 * speed;
+               dir.z += mag * joy_move.y / len * 2.0 * speed;
+       }
+       if(jlook_lensq > jdeadsq) {
+               float len = sqrt(jlook_lensq);
+               jlook_lensq -= jdeadsq;
+
+               float mag = len * len;
+               cam_theta += mag * joy_look.x / len * 200.0 * dt;
+               cam_phi += mag * joy_look.y / len * 100.0 * dt;
+               if(cam_phi < -90.0f) cam_phi = -90.0f;
+               if(cam_phi > 90.0f) cam_phi = 90.0f;
+       }
+
+       // keyboard move
        if(keystate[(int)'w']) {
                dir.z -= speed;
        }
@@ -309,6 +336,8 @@ static void draw_scene()
                glDisable(GL_LIGHTING);
                glEnable(GL_POLYGON_OFFSET_FILL);
 
+               glUseProgram(0);
+
                glPolygonOffset(-1, 1);
                glDepthMask(0);
 
@@ -465,3 +494,26 @@ void app_mouse_delta(int dx, int dy)
                mouse_look(dx * mouse_speed, dy * mouse_speed);
        }
 }
+
+void app_gamepad_axis(int axis, float val)
+{
+       switch(axis) {
+       case 0:
+               joy_move.x = val;
+               break;
+       case 1:
+               joy_move.y = val;
+               break;
+
+       case 2:
+               joy_look.x = val;
+               break;
+       case 3:
+               joy_look.y = val;
+               break;
+       }
+}
+
+void app_gamepad_button(int bn, bool pressed)
+{
+}