extern int win_width, win_height;
extern float win_aspect;
extern bool opt_gear_wireframe;
+extern bool fb_srgb;
+
+extern unsigned int sdr_ltmap, sdr_ltmap_notex;
enum {
MOD_SHIFT = 1,
void app_mouse_motion(int x, int y);
void app_mouse_delta(int dx, int dy);
+void app_gamepad_axis(int axis, float val);
+void app_gamepad_button(int bn, bool pressed);
+
// the following functions are implemented by the backend (main.cc)
void app_quit();
void app_swap_buffers();