#ifndef AVATAR_H_
#define AVATAR_H_
+// TODO incomplete
+
#include <gmath/gmath.h>
/* when head-tracking is available, head_tilt is ignored, and the
Vec3 pos;
float body_rot;
Quat head_rot; // used when head-tracking
- float head_tilt; // used for mouselook
+ float head_alt; // used for mouselook
Avatar();
- ~Avatar();
-
- void draw() const;
};
#endif // AVATAR_H_