+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, varr);
+ glNormalPointer(GL_FLOAT, 0, narr);
+
+ glDrawArrays(GL_TRIANGLES, 0, nverts);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);