--- /dev/null
+#include "exhibit.h"
+#include "snode.h"
+
+Exhibit::Exhibit()
+{
+}
+
+void *Exhibit::select(const Ray &ray) const
+{
+ return 0; // TODO
+}
+
+void *Exhibit::select(const Sphere &sph) const
+{
+ return 0; // TODO
+}
+
+void Exhibit::update(float dt)
+{
+}
+
+void Exhibit::pre_draw() const
+{
+ if(node) {
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glMultMatrixf(node->get_matrix()[0]);
+ }
+}
+
+void Exhibit::draw() const
+{
+}
+
+void Exhibit::post_draw() const
+{
+ if(node) {
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ }
+}