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pick ray calculation (moved to gph-math and used here)
[laserbrain_demo]
/
src
/
exhibit.cc
diff --git
a/src/exhibit.cc
b/src/exhibit.cc
index
8653343
..
b8d44cc
100644
(file)
--- a/
src/exhibit.cc
+++ b/
src/exhibit.cc
@@
-1,18
+1,74
@@
#include "exhibit.h"
#include "snode.h"
#include "exhibit.h"
#include "snode.h"
+#include "scene.h"
+#include "geomdraw.h"
+class ExhibitPriv {
+public:
+ Vec3 orig_pos;
+ Quat orig_rot;
+ SceneNode *orig_node;
+
+ ExhibitPriv();
+};
+
+
+// selection
+ExSelection::ExSelection(Exhibit *ex)
+{
+ this->ex = ex;
+ obj = data = 0;
+ validmask = 0;
+}
+
+ExSelection::operator bool() const
+{
+ return ex != 0;
+}
+
+// Exhibit data
+ExData::ExData()
+{
+ voice = 0;
+}
+
+ExData::~ExData()
+{
+ delete voice;
+}
+
+// private data for each exhibit type
+ExhibitPriv::ExhibitPriv()
+{
+ orig_node = 0;
+}
+
+// exhibit class
Exhibit::Exhibit()
{
Exhibit::Exhibit()
{
+ priv = new ExhibitPriv;
+}
+
+Exhibit::~Exhibit()
+{
+ delete priv;
+}
+
+void Exhibit::set_node(SceneNode *node)
+{
+ this->node = priv->orig_node = node;
+ priv->orig_pos = node->get_position();
+ priv->orig_rot = node->get_rotation();
}
}
-void *Exhibit::select(const Ray &ray) const
+ExSelection Exhibit::select(const Ray &ray) const
{
{
- return 0; // TODO
+ return ExSelection(0);
}
}
-void *Exhibit::select(const Sphere &sph) const
+ExSelection Exhibit::select(const Sphere &sph) const
{
{
- return 0; // TODO
+ return ExSelection(0);
}
void Exhibit::update(float dt)
}
void Exhibit::update(float dt)
@@
-37,5
+93,15
@@
void Exhibit::post_draw() const
if(node) {
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
if(node) {
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
+
+ const AABox &bvol = get_aabox();
+ draw_geom_object(&bvol);
}
}
}
}
+
+
+const AABox &Exhibit::get_aabox() const
+{
+ aabb = node->get_bounds();
+ return aabb;
+}