+#include <float.h>
#include <algorithm>
#include "exman.h"
#include "exhibit.h"
continue;
}
+ const char *desc = ts_get_attr_str(node, "description");
+ const char *voice = ts_get_attr_str(node, "voiceover");
+ if(desc || voice) {
+ ExData exd;
+
+ if(desc) {
+ exd.text = std::string(desc);
+ }
+ if(voice) {
+ exd.voice = new OggVorbisStream;
+ if(!exd.voice->open(voice)) {
+ error_log("failed to open voiceover: %s\n", voice);
+ delete exd.voice;
+ exd.voice = 0;
+ }
+ }
+ ex->data.push_back(exd);
+ }
+
ex->set_node(snode);
items.push_back(ex);
}
ExSelection ExhibitManager::select(const Ray &ray) const
{
- return ExSelection(); // TODO
+ ExSelection nearest;
+ nearest.dist = FLT_MAX;
+
+ int nitems = items.size();
+ for(int i=0; i<nitems; i++) {
+ ExSelection sel = items[i]->select(ray);
+ if(sel && sel.dist < nearest.dist) {
+ nearest = sel;
+ }
+ }
+
+ return nearest;
}
ExSelection ExhibitManager::select(const Sphere &sph) const
{
- return ExSelection(); // TODO
+ ExSelection sel;
+ if(!items.empty()) {
+ sel.ex = items[0];
+ sel.selsphere = sph;
+ sel.validmask = EXSEL_SPHERE;
+ }
+ return sel; // TODO
}
void ExhibitManager::update(float dt)
{
int num = items.size();
for(int i=0; i<num; i++) {
+ // if the exhibit is not part of a scene graph, first call its
+ // node's update function (otherwise it'll have been called recursively earlier)
+ if(!items[i]->node->get_parent()) {
+ items[i]->node->update(dt);
+ }
items[i]->update(dt);
}
}