Exhibit *ex;
public:
+ Quat rotation;
SceneNode node;
ExhibitSlot(Exhibit *ex = 0);
std::vector<ExhibitSlot*> exslots;
// TODO kdtree of slots for quick nearest queries
+ Scene *own_scn; // scene to manage all exhibits not taken from an existing scene
+
public:
ExhibitManager();
~ExhibitManager();