refactoring
[laserbrain_demo] / src / machine.cc
diff --git a/src/machine.cc b/src/machine.cc
deleted file mode 100644 (file)
index 441826e..0000000
+++ /dev/null
@@ -1,269 +0,0 @@
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <float.h>
-#include <assert.h>
-#include "opengl.h"
-#include "machine.h"
-
-static float delta_angle(float a, float b);
-
-Machine::Machine()
-{
-       meshing = 0;
-       meshing_valid = false;
-       visited = 0;
-}
-
-Machine::~Machine()
-{
-       int ngears = (int)gears.size();
-       for(int i=0; i<ngears; i++) {
-               delete gears[i];
-       }
-
-       if(meshing) {
-               delete [] meshing[0];
-               delete [] meshing;
-       }
-       delete [] visited;
-}
-
-void Machine::add_gear(Gear *g)
-{
-       if(gearidx.find(g) != gearidx.end()) {
-               return; // already have this gear
-       }
-       gearidx[g] = gears.size();
-       gears.push_back(g);
-       meshing_valid = false;
-}
-
-void Machine::add_motor(int gearidx, float speed_hz)
-{
-       Motor m;
-       m.drive = gearidx;
-       m.speed = speed_hz;
-       motors.push_back(m);
-}
-
-int Machine::get_gear_index(Gear *g) const
-{
-       std::map<Gear*, int>::const_iterator it = gearidx.find(g);
-       if(it == gearidx.end()) {
-               return -1;
-       }
-       return it->second;
-}
-
-void Machine::invalidate_meshing()
-{
-       meshing_valid = false;
-}
-
-void Machine::calc_meshing()
-{
-       int ngears = (int)gears.size();
-
-       if(!meshing) {
-               meshing = new bool*[ngears];
-               meshing[0] = new bool[ngears * ngears];
-
-               for(int i=1; i<ngears; i++) {
-                       meshing[i] = meshing[i - 1] + ngears;
-               }
-       }
-
-       if(!visited) {
-               visited = new bool[ngears];
-       }
-
-       // we're going to need the planar position of each gear on its plane, so let's cache it
-       Vec3 *ppos = (Vec3*)alloca(ngears * sizeof *ppos);
-       for(int i=0; i<ngears; i++) {
-               ppos[i] = gears[i]->get_position();
-       }
-
-       for(int i=0; i<ngears; i++) {
-               for(int j=i; j<ngears; j++) {
-                       meshing[i][j] = meshing[j][i] = false;
-
-                       if(i == j || gears[i]->get_super() == gears[j] || gears[j]->get_super() == gears[i]) {
-                               // don't attempt meshing if it's the same gear, or they are attached to each other
-                               continue;
-                       }
-
-                       if(1.0 - fabs(dot(gears[i]->axis, gears[j]->axis)) < 1e-5) {
-                               // co-planar, just check Z range after inverse-transforming to the XY plane
-                               if(fabs(ppos[i].z - ppos[j].z) > (gears[i]->thickness + gears[j]->thickness) / 2.0) {
-                                       continue;
-                               }
-                               // Z interval match, check distance
-                               float dsq = length_sq(ppos[i].xy() - ppos[j].xy());
-
-                               float outer_rad_sum = gears[i]->radius + gears[j]->radius;
-                               float inner_rad_sum = outer_rad_sum - gears[i]->teeth_length - gears[j]->teeth_length;
-
-                               if(dsq <= outer_rad_sum * outer_rad_sum && dsq >= inner_rad_sum * inner_rad_sum) {
-                                       //printf("connecting co-planar gears %d - %d\n", i, j);
-                                       meshing[i][j] = meshing[j][i] = true;
-                               }
-
-                       } else {
-                               /* TODO: not co-planar
-                                * - calc line of intersection between the two planes
-                                * - find distance of each gear to that line
-                                * - profit...
-                                */
-                       }
-               }
-       }
-
-       // fix the initial angles so that teeth mesh as best as possible
-       // should work in one pass as long as the gear train is not impossible
-       for(int i=0; i<ngears; i++) {
-               /*float rnd = gears[i]->angle + gears[i]->get_angular_pitch() / 2.0;
-               float snap = rnd - fmod(rnd, gears[i]->get_angular_pitch());
-               gears[i]->set_angle(snap);*/
-               gears[i]->set_angular_offset(0);
-       }
-
-       for(int i=0; i<ngears; i++) {
-               for(int j=i; j<ngears; j++) {
-                       if(meshing[i][j]) {
-                               assert(i != j);
-
-                               Vec2 dir = normalize(ppos[j].xy() - ppos[i].xy());
-                               float rel_angle = atan2(dir.y, dir.x);
-
-                               float frac_i = fmod((gears[i]->init_angle + rel_angle) / gears[i]->get_angular_pitch() + 100.0, 1.0);
-                               float frac_j = fmod((gears[j]->init_angle - rel_angle) / gears[j]->get_angular_pitch() + 100.0, 1.0);
-                               assert(frac_i >= 0.0 && frac_j >= 0.0);
-                               float delta = frac_j - frac_i;
-
-                               float correction = 0.5 - delta;
-                               float prev_offs = gears[j]->get_angular_offset();
-                               gears[j]->set_angular_offset(prev_offs + correction * gears[j]->get_angular_pitch());
-                       }
-               }
-       }
-
-       /*
-       printf("meshing graph\n");
-       for(int i=0; i<ngears; i++) {
-               putchar(' ');
-               for(int j=0; j<ngears; j++) {
-                       printf("| %d ", meshing[i][j] ? 1 : 0);
-               }
-               printf("|\n");
-       }
-       */
-}
-
-void Machine::update_gear(int idx, float angle)
-{
-       Gear *gear = gears[idx];
-
-       if(visited[idx]) {
-               if(delta_angle(angle, gear->angle) > 0.25 / gear->nteeth) {
-                       fprintf(stderr, "warning: trying to transmit different values to gear %s (%d)\n",
-                                       gear->name.c_str(), idx);
-                       gear->angle = 0;
-               }
-               return;
-       }
-
-       gear->set_angle(angle);
-       visited[idx] = true;
-
-       // propagate to meshing gears (depth-first)
-       int ngears = (int)gears.size();
-       for(int i=0; i<ngears; i++) {
-               if(!meshing[idx][i]) continue;
-               assert(idx != i);
-
-               float ratio = -(float)gear->nteeth / (float)gears[i]->nteeth;
-               update_gear(i, angle * ratio);
-       }
-
-       // propagate to rigidly attached gears
-       if(gear->supergear) {
-               int supidx = gearidx[gear->supergear];
-               update_gear(supidx, angle);
-       }
-
-       int nsub = (int)gear->subgears.size();
-       for(int i=0; i<nsub; i++) {
-               int subidx = gearidx[gear->subgears[i]];
-               update_gear(subidx, angle);
-       }
-}
-
-void Machine::update(float dt)
-{
-       int ngears = (int)gears.size();
-
-       if(!meshing_valid) {
-               calc_meshing();
-               meshing_valid = true;
-       }
-
-       memset(visited, 0, ngears * sizeof *visited);
-       for(size_t i=0; i<motors.size(); i++) {
-               int gidx = motors[i].drive;
-               if(gidx < 0) continue;
-
-               update_gear(gidx, gears[gidx]->angle + dt * motors[i].speed);
-       }
-}
-
-void Machine::draw() const
-{
-       for(size_t i=0; i<gears.size(); i++) {
-               gears[i]->draw();
-       }
-
-       float dcol[] = {0.4, 0.4, 0.4, 1.0};
-       float scol[] = {0, 0, 0, 0};
-       glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, dcol);
-       glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, scol);
-
-       glBegin(GL_QUADS);
-       glNormal3f(0, 1, 0);
-       glVertex3f(-300, -100, 300);
-       glVertex3f(300, -100, 300);
-       glVertex3f(300, -100, -300);
-       glVertex3f(-300, -100, -300);
-       glEnd();
-}
-
-Gear *Machine::intersect_gear(const Ray &ray, HitPoint *hitp) const
-{
-       Gear *res = 0;
-       HitPoint nearest;
-       nearest.dist = FLT_MAX;
-
-       for(size_t i=0; i<gears.size(); i++) {
-               Vec3 pos = gears[i]->get_global_position();
-               float rad = gears[i]->radius;
-
-               Plane plane = Plane(pos, gears[i]->axis);
-
-               HitPoint hit;
-               if(plane.intersect(ray, &hit) && hit.dist < nearest.dist &&
-                               length_sq(hit.pos - pos) <= rad * rad) {
-                       nearest = hit;
-                       res = gears[i];
-               }
-       }
-
-       if(hitp) *hitp = nearest;
-       return res;
-}
-
-static float delta_angle(float a, float b)
-{
-       float api = fmod(a + M_PI, 2.0 * M_PI);
-       float bpi = fmod(b + M_PI, 2.0 * M_PI);
-       return std::min(fabs(a - b), fabs(api - bpi));
-}