static unsigned int start_time;
static unsigned int modkeys;
+SDL_GameController *gamepad;
+
static int scale_factor = 1;
int main(int argc, char **argv)
{
- if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) {
+ if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) {
fprintf(stderr, "failed to initialize SDL\n");
return 1;
}
SDL_GL_GetDrawableSize(win, &win_width, &win_height);
win_aspect = (float)win_width / (float)win_height;
+ printf("detected %d joysticks\n", SDL_NumJoysticks());
+ for(int i=0; i<SDL_NumJoysticks(); i++) {
+ if(SDL_IsGameController(i)) {
+ if(!(gamepad = SDL_GameControllerOpen(i))) {
+ fprintf(stderr, "failed to open game controller %i: %s\n", i, SDL_GetError());
+ continue;
+ }
+ printf("Using gamepad: %s\n", SDL_GameControllerNameForIndex(i));
+ }
+ }
+
if(!init(argc, argv)) {
SDL_Quit();
return 1;
app_reshape(win_width, win_height);
}
break;
+
+ case SDL_CONTROLLERAXISMOTION:
+ app_gamepad_axis(ev->caxis.axis, ev->caxis.value / 65535.0f);
+ break;
}
}