- SDL_SetWindowGrab(win, grab ? SDL_TRUE : SDL_FALSE);
- SDL_ShowCursor(grab ? 1 : 0);
+ if(grab) {
+ SDL_WarpMouseInWindow(win, win_width / 2, win_height / 2);
+ }
+ //SDL_SetWindowGrab(win, grab ? SDL_TRUE : SDL_FALSE);
+ //SDL_ShowCursor(grab ? 1 : 0);