float shininess;
float alpha;
+ float reflect;
+ bool flat_mirror;
+
Texture *stdtex[NUM_MTL_TEXTURES];
std::vector<Texture*> textures;
void setup() const;
void add_texture(Texture *tex, int type = MTL_TEX_UNKNOWN);
+ void remove_texture(Texture *tex);
};
// returns MTL_TEX_whatever by name