MESH_ATTR_COLOR,
MESH_ATTR_BONEWEIGHTS,
MESH_ATTR_BONEIDX,
+ MESH_ATTR_TEXCOORD2,
NUM_MESH_ATTR
};
* @{ */
float get_bsphere(Vec3 *center, float *rad) const;
const Sphere &get_bsphere() const;
+ /// @}
static void set_intersect_mode(unsigned int mode);
static unsigned int get_intersect_mode();