+ if(obj->mtl.flat_mirror == MTL_MIRROR_AUTO) {
+ // assume the object is actually flat, so grab the first triangle and make a plane
+ Triangle face = Triangle(0, (const Vec3*)mesh->get_attrib_data(MESH_ATTR_VERTEX),
+ mesh->get_index_data());
+ face.calc_normal();
+
+ mir->plane.pt = face.v[0];
+ mir->plane.normal = face.normal;
+ } else {
+ }
+