struct SceneData {
- std::string walkmesh_regexp;
+ MetaScene *meta;
+ std::string walkmesh_regexp, spawn_regexp;
std::vector<MaterialEdit> mtledit;
};
const char *fname = ts_get_attr_str(node, "file");
if(fname) {
SceneData *sdat = new SceneData;
+ sdat->meta = mscn;
// datapath
struct ts_attr *adpath = attr_inscope(node, "datapath");
sdat->walkmesh_regexp = std::string(awmesh->val.str);
}
+ // spawn node
+ struct ts_attr *awspawn = attr_inscope(node, "spawn");
+ if(awspawn) {
+ switch(awspawn->val.type) {
+ case TS_VECTOR:
+ mscn->start_pos = Vec3(awspawn->val.vec[0], awspawn->val.vec[1],
+ awspawn->val.vec[2]);
+ break;
+
+ case TS_STRING:
+ default:
+ sdat->spawn_regexp = std::string(awspawn->val.str);
+ }
+ }
+ if((awspawn = attr_inscope(node, "spawn_rot")) && awspawn->val.type == TS_VECTOR) {
+ Quat rot;
+ rot.rotate(Vec3(1, 0, 0), deg_to_rad(awspawn->val.vec[0]));
+ rot.rotate(Vec3(0, 1, 0), deg_to_rad(awspawn->val.vec[1]));
+ rot.rotate(Vec3(0, 0, 1), deg_to_rad(awspawn->val.vec[2]));
+ mscn->start_rot = rot;
+ }
+
int namesz = mscn->datamap.lookup(fname, 0, 0);
char *namebuf = (char*)alloca(namesz + 1);
if(mscn->datamap.lookup(fname, namebuf, namesz + 1)) {
delete wscn;
}
+ // extract the spawn node
+ if(!sdat->spawn_regexp.empty() && (wscn = newscn->extract_nodes(sdat->spawn_regexp.c_str()))) {
+
+ int nmeshes = wscn->meshes.size();
+ int nnodes = wscn->nodes ? wscn->nodes->get_num_children() : 0;
+
+ if(nmeshes) {
+ Vec3 pos;
+ for(int i=0; i<nmeshes; i++) {
+ const Sphere &bsph = wscn->meshes[i]->get_bsphere();
+ pos += bsph.center;
+ }
+ pos /= (float)nmeshes;
+ sdat->meta->start_pos = pos;
+
+ } else if(nnodes) {
+ // just use the first one
+ SceneNode *first = wscn->nodes->get_child(0);
+ sdat->meta->start_pos = first->get_position();
+ sdat->meta->start_rot = first->get_rotation();
+ }
+ delete wscn;
+ }
+
int num_medits = sdat->mtledit.size();
for(int i=0; i<num_medits; i++) {
// perform material edits