struct FlatMirror {
- Plane plane;
+ Plane plane; // plane in local coordinates (original)
+ Plane wplane; // world coords plane (derived, identical to plane if node == 0)
float reflect;
- //std::vector<Object*> objects;
+ std::vector<Object*> objects;
+ SceneNode *node;
FlatMirror *next;
};
std::map<Scene*, void*> scndata;
FlatMirror *mirrors;
- int num_mirrors;
std::map<Object*, FlatMirror*> objmirror;
AudioStream *music;