--- /dev/null
+#ifndef REND_CUBEMAP_H_
+#define REND_CUBEMAP_H_
+
+#include "renderer.h"
+#include "texture.h"
+
+class RendCubemap : public Renderer {
+private:
+ Vec3 pos;
+ Texture *cubemap;
+ unsigned int fbo, zbuf;
+
+public:
+ void set_position(const Vec3 &pos);
+ void set_cubemap(Texture *cubemap);
+
+ void draw() const;
+};
+
+#endif // REND_CUBEMAP_H_