--- /dev/null
+#include "renderer.h"
+
+Renderer::Renderer()
+{
+ mscn = 0;
+}
+
+Renderer::~Renderer()
+{
+}
+
+bool Renderer::init()
+{
+ return true;
+}
+
+void Renderer::destroy()
+{
+}
+
+void Renderer::set_scene(MetaScene *mscn)
+{
+ this->mscn = mscn;
+}
+
+MetaScene *Renderer::get_scene() const
+{
+ return mscn;
+}
+
+void Renderer::draw() const
+{
+ if(!mscn) return;
+
+ int num = (int)mscn->scenes.size();
+ for(int i=0; i<num; i++) {
+ Scene *scn = mscn->scenes[i];
+
+ int nobj = (int)scn->objects.size();
+ for(int j=0; j<nobj; j++) {
+ draw_object(scn->objects[j]);
+ }
+ }
+}
+
+void Renderer::draw_object(Object *obj) const
+{
+ obj->draw();
+}