#ifndef RENDERER_H_
#define RENDERER_H_
+#include <vector>
#include "metascene.h"
+enum {
+ RENDER_MIRRORS = 1,
+
+ RENDER_ALL = 0x7fffffff
+};
+
class Renderer {
private:
MetaScene *mscn;
+ unsigned int *shaders;
public:
+ unsigned int ropt;
Renderer();
virtual ~Renderer();
virtual void draw() const;
virtual void draw_object(Object *obj) const;
+
+ virtual void draw_mirror(FlatMirror *mir) const;
};
#endif // RENDERER_H_