#include "scene.h"
#include "objmesh.h"
#include "app.h"
+#include "dbg_gui.h"
static void destroy_node_tree(SceneNode *n);
if(std::regex_match(tree->get_name(), re)) {
return tree;
}
+ debug_log("no match: \"%s\"\n", tree->get_name());
int num = tree->get_num_children();
for(int i=0; i<num; i++) {