#include "scene.h"
#include "objmesh.h"
#include "app.h"
+#include "dbg_gui.h"
static void destroy_node_tree(SceneNode *n);
int num = tree->get_num_children();
for(int i=0; i<num; i++) {
- SceneNode *n = find_node_rec(tree, re);
+ SceneNode *n = find_node_rec(tree->get_child(i), re);
if(n) return n;
}
return 0;