--- /dev/null
+#ifndef SCENE_H_
+#define SCENE_H_
+
+#include <vector>
+#include "mesh.h"
+#include "snode.h"
+
+class Scene {
+public:
+ std::vector<Mesh*> meshes;
+ std::vector<Object*> objects;
+ SceneNode *nodes;
+
+ Scene();
+ ~Scene();
+
+ Scene(const Scene &rhs) = delete;
+ Scene &operator =(const Scene &rhs) = delete;
+
+ void destroy();
+
+ bool load(const char *fname);
+
+ void update(float dt);
+ void draw() const;
+};
+
+#endif // SCENE_H_