#include "mesh.h"
#include "snode.h"
+enum {
+ SCNLOAD_FLIPYZ = 1,
+ SCNLOAD_FLIPTEX = 2
+};
+
class Scene {
public:
std::vector<Mesh*> meshes;
void destroy();
- bool load(const char *fname);
+ bool load(const char *fname, unsigned int flags = 0);
void update(float dt);
void draw() const;