#include "snode.h"
#include "texture.h"
#include "dataset.h"
+#include "datamap.h"
enum {
SCNLOAD_FLIPYZ = 1,
SCNLOAD_STAGE_GL = 0x8000
};
-class Scene {
-private:
- bool own_texset;
+class MetaScene;
+class Scene {
public:
+ MetaScene *metascn;
+ DataMap datamap;
+
// meshes objects and nodes are owned by Scene
std::vector<Mesh*> meshes;
std::vector<Object*> objects;
TextureSet *texset; // only owned by Scene if own_texset is true
void *loader_data;
- explicit Scene(TextureSet *tset = 0);
+ explicit Scene();
~Scene();
Scene(const Scene &rhs) = delete;
void draw() const;
};
-
class SceneSet : public DataSet<Scene*> {
private:
static Scene *create_scene();