#include "mesh.h"
#include "snode.h"
#include "texture.h"
+#include "dataset.h"
enum {
SCNLOAD_FLIPYZ = 1,
void draw() const;
};
+
+class SceneSet : public DataSet<Scene*> {
+private:
+ static Scene *create_scene();
+ static bool load_scene(Scene *scn, const char *fname);
+ static bool done_scene(Scene *scn);
+ static void free_scene(Scene *scn);
+
+public:
+ SceneSet();
+};
+
#endif // SCENE_H_