SCNLOAD_STAGE_GL = 0x8000
};
+class MetaScene;
+
class Scene {
private:
bool own_texset;
public:
+ MetaScene *metascn;
+
// meshes objects and nodes are owned by Scene
std::vector<Mesh*> meshes;
std::vector<Object*> objects;
void draw() const;
};
-
class SceneSet : public DataSet<Scene*> {
private:
static Scene *create_scene();