#include <vector>
#include "mesh.h"
#include "snode.h"
+#include "texture.h"
enum {
SCNLOAD_FLIPYZ = 1,
};
class Scene {
+private:
+ bool own_texset;
+
public:
std::vector<Mesh*> meshes;
std::vector<Object*> objects;
SceneNode *nodes;
- Scene();
+ TextureSet *texset;
+
+ explicit Scene(TextureSet *tset = 0);
~Scene();
Scene(const Scene &rhs) = delete;