#include <vector>
#include <list>
+#include <string>
#include "mesh.h"
#include "snode.h"
#include "texture.h"
class Scene {
public:
+ std::string name;
+
MetaScene *metascn;
DataMap datamap;
void draw() const;
};
+//! Resource manager for Scenes
class SceneSet : public DataSet<Scene*> {
private:
static Scene *create_scene();