separated scene loading into IO and GL parts in preparation for resman
[laserbrain_demo] / src / scene.h
index a8c8e6a..ece454e 100644 (file)
@@ -9,7 +9,10 @@
 
 enum {
        SCNLOAD_FLIPYZ = 1,
-       SCNLOAD_FLIPTEX = 2
+       SCNLOAD_FLIPTEX = 2,
+
+       SCNLOAD_STAGE_IO = 0x4000,
+       SCNLOAD_STAGE_GL = 0x8000
 };
 
 class Scene {
@@ -25,6 +28,7 @@ public:
        Mesh *walk_mesh;
 
        TextureSet *texset;     // only owned by Scene if own_texset is true
+       void *loader_data;
 
        explicit Scene(TextureSet *tset = 0);
        ~Scene();