enum {
SCNLOAD_FLIPYZ = 1,
- SCNLOAD_FLIPTEX = 2
+ SCNLOAD_FLIPTEX = 2,
+
+ SCNLOAD_STAGE_IO = 0x4000,
+ SCNLOAD_STAGE_GL = 0x8000
};
class Scene {
Mesh *walk_mesh;
TextureSet *texset; // only owned by Scene if own_texset is true
+ void *loader_data;
explicit Scene(TextureSet *tset = 0);
~Scene();