#include "snode.h"
#include "texture.h"
#include "dataset.h"
+#include "datamap.h"
enum {
SCNLOAD_FLIPYZ = 1,
class MetaScene;
class Scene {
-private:
- bool own_texset;
-
public:
MetaScene *metascn;
+ DataMap datamap;
// meshes objects and nodes are owned by Scene
std::vector<Mesh*> meshes;
Mesh *walk_mesh;
- TextureSet *texset; // only owned by Scene if own_texset is true
+ TextureSet *texset;
void *loader_data;
- explicit Scene(TextureSet *tset = 0);
+ explicit Scene();
~Scene();
Scene(const Scene &rhs) = delete;
Scene &operator =(const Scene &rhs) = delete;
void destroy();
+ void clear(); // clear all contents (meshes, objects, and nodes)
bool load(const char *fname, unsigned int flags = 0);