}
info_log("Loading scene file: %s\n", fname);
+ if(this->name.empty()) {
+ this->name = std::string(fname);
+ }
const aiScene *aiscn = aiImportFile(fname, ppflags);
if(!aiscn) {
case aiTextureType_EMISSIVE:
return MTL_TEX_LIGHTMAP;
case aiTextureType_REFLECTION:
- return MTL_TEX_ENVMAP;
+ return MTL_TEX_REFLECT;
default:
break;
}