int textype = assimp_textype(aitype);
info_log("loading %s texture: %s\n", assimp_textypestr(aitype), fname);
- Texture *tex = scn->texset->get_texture(fname, TEX_2D);
+ Texture *tex = scn->texset->get_texture(fname, TEX_2D, &scn->datamap);
assert(tex);
mat->textures.push_back(tex);