public:
Scene *scene; // scene to which this node belongs
Mat4 dbg_xform;
+ bool visible; // if true, objects of this node are supposed to be visible
SceneNode();
explicit SceneNode(Object *obj);
SceneNode *get_parent() const;
+ SceneNode *find_object_node() const;
+
void add_object(Object *obj);
bool remove_object(Object *obj);