+ char *fname;
+ int nsize = datamap_path_size(name);
+ if(nsize) {
+ fname = (char*)alloca(nsize);
+ datamap_lookup(name, fname, nsize);
+ } else {
+ fname = (char*)name;
+ }
+
+ std::map<std::string, Texture*>::const_iterator iter = data.find(fname);